# vampire: the requiem vs masquerade

It really is a personal preference, since the two games do very different things. There are seven (or six) clans belonging to the Camarilla, an organization that feels they're best served hiding from humans. Can aileron differential eliminate adverse yaw? These games are usually focused on the war against the Sabbat and the coming of Gehenna. Also, vampires instinctively recognize the Beast in each other using a system called the Predator's Taint. V:tM all the way. In Requiem, the number can be more, and is uncertain. Why should I choose one over the other? What (in the US) do you call the type of wrench that is made from a steel tube? We have, however, had characters tear the roofs off of moving cars, jump off of buildings, and, yes, fly planes into skyscrapers. Requiem, on the other hand, is nicely self-contained (that is, you need the WoD core for the basic rules, but to run Vampire you don't need any other sourcebooks). Am I burning bridges if I am applying for an internship which I am likely to turn down even if I am accepted? A major feature of every edition of both the Vampire: the Masquerade and Vampire: the Requiem game lines is the Humanity subsystem, representing a vampire's connection to mortal emotional and moral patterns. I'm a Masquerade guy. I had intended to use this with option 3 but my chronicle was running along nicely as it was. There is no mystery in Masquerade, the setting is too well explored and the history too well detailed. Press J to jump to the feed. Vampire the Masquerade V5 Review The past month has been a weird time to be a World of Darkness fan for many of us. In order to highlight the differences as to what it means to run one of these games imagine if Requiem had Antideluvians (it doesn't but imagine). To subscribe to this RSS feed, copy and paste this URL into your RSS reader. In Requiem they wouldn't be. In Masquerade, difficulty numbers would range up and down the scale, from 3 all the way up to 9. Pros and cons of living with faculty members, during one's PhD. It only takes a minute to sign up. Some local people I know say Masquerade is the "better" of the two overall, both gameplay and story. ... Vampire the Masquerade 5th Edition Review - Duration: 30:23. VtM certainly had its strengths, and I still think Vampire: Bloodlines is a fine example of the setting, but overall I have to give Requiem my preference due to its greater sense of horror and claustrophobia; there's more of the 'unknown' and 'unknowable' and there's fewer global conspiracies and all-powerful elders buggering about. Make sure you look into Requiem 2nd edition. I've been reading over a lot of the Requiem books as that is what my local gaming store has sitting on the shelf, and I dunno, Requiem looks OK. Is it just a personal preference or does one actually seem better? VTM is ostensibly about people coming to terms with the fact that they're losing their grip on humanity, yet I play with some very, very talented roleplayers, and we've never lost a character to wassail. As in most games, there is a tension between the need for more Strength for more damage, and more dexterity for more accuracy. But if you want a metaplot to play in then Masquerade is the way to go. Vampire the Requiem 2nd Edition character creation - Duration: 52:54. They are a known quantity. In Masquerade, the blood bond always forms after three drinks. translation guide for playing Masquerade with Requiem or vice versa. Vampire: The Requiem is a role-playing game published by White Wolf, Inc. for the Chronicles of Darkness setting, and the successor to the Vampire: The Masquerade line. My Masquerade games tend to be more combat heavy. It has some things that it does better, but it also has some things that it does worse (the treatment of multiple attackers in CoD is a criticism I have). I even started my own Apocalypse Tribes as 2E Lodges project in Werewolf: The Forsaken forum. 3.) After my enjoyment of the iterations of Requiem and Vampire: The Masquerade 20th Anniversary edition, I was stoked to learn about a new edition continuing The Masquerade game. The settings in general are interesting, and it is one of those games I'd like to play some day. What would be the minimum human population to sustain a single vampire indefinitely? Joking aside, I'm prepared to argue that CoD isn't inherently mechanically better than WoD. Ultimately the mechanics are a matter of taste. There is no reason beyond an interesting story to always stick to canon in either one. --Horror, maybe, but not personal horror in the sense of revulsion at oneself and misery with respect to one's existence. As the title states, I would like to know the biggest changes between the two systems, both mechanic-wise and story-wise. Masquerade story in Requiem systems is pretty much how I roll these days. These are fairly "intrusive" mechanics that tend to be the centerpiece of the "personal horror" aspect of the games. In Masquerade, the blood bond always forms after three drinks. What would cause a culture to keep a distinct weapon for centuries? In terms of mechanics, Requiem by a landslide. I prefer the politics of Masquerade but then as a DM, I have always embraced a looser interpretation of the lore than some people care for. Vampires fall into more categories than sparkly or non=sparkly. This is true of all of the NWOD/CofD settings - Masquerade is not Requiem, Forsaken is not Apocalypse, Awakening is not Ascension. As this is a game-recommendation question, please adhere to the FAQ, the rules for subjective questions as outlined in Good Subjective, Bad Subjective and our rules for game recommendations. Masquerade is like attending a celebrity party that you are barely welcomed at. When was the phrase "sufficiently smart compiler" first used? You might choose Requiem if you wanted a game of various competing political factions and greater intra-group conflict. As getting V20 Dark Ages book for free from Onyx Path ( thank you! In my opinion owod was great for story, worldbuilding, and villains. It’s also proven to be an incredibly popular with fans, though not without controversy as the game attempted to move from a previously PG-13 view of vampires to a … We know there are 13 of them we know all of their names and motivations, hell, we have them statted out. All in all, both are fantastic universes. So it COULD be the better game, but I'd never know. In Requiem, bloodlines are more common, and can be joined or designed by vampires of sufficient power intentionally. “Vampires are weaker in Requiem/Elders are weaker in Requiem.” This one I can’t argue with, because mechanically there’s no question about it. Mechanically, Requiem is superior. Criminal Intent (Vampire: The Requiem) Regular price: $6.99 Bundle price:$4.53 Format: PDF How far will you go to preserve the Masquerade? Higher level disciplines and more efficient blood use don't make the PCs more introspective or help them cope with the loss of their former lives. I love both but for different reasons, and luckily they feel different enough that I've been able to run both multiple times. Vampire: The Masquerade is the original roleplaying game of personal and political horror. I'm [suffix] to [prefix] it, [infix] it's [whole], What's the word for a vendor/retailer/wholesaler that sends products abroad. faster? In Masquerade the Antideluvians exist, the Sect that says they don't is 100% wrong. Although it does not share the same direct effect on ranged weapon damage, it has a pretty close correlation there also; heavy weapons such as chainguns and rocket launchers also have high strength requirements. ), Exalted, and Chronicles of Darkness (Vampire: The Requiem, Werewolf: The Forsaken, Mage: The Awakening, etc.). Vampires are closer to mortals in Requiem than they are in Masquerade. site design / logo © 2021 Stack Exchange Inc; user contributions licensed under cc by-sa. Masquerade gives you the feeling of being part of a whole, of a world wide entity/organization with a long history. However, I still prefer the original system for Masquerade better than porting Masquerade over to CoD. Masquerade vs Requiem News: Username: Password: Home; Forum; Help; Search; Calendar; Downloads; Login; Register; PlanetVampire.com Forum » PNP Roleplay » New World of Darkness » Masquerade vs Requiem « previous next » Send this … In Requiem, the level you possess in that discipline is added to it. (Others, however, will tell you how wrong I am). Since that game is all about being a tool box. Although it is an entirely new game, rather than a continuation of the previous editions, it uses many elements from the old game including some of the clans and their powers. My preference isn't based in loving what I first played - I prefer Masquerade and Apocalypse from OWOD, but also Awakening and Lost from NWOD. The third big difference is that in combat, damage is figured directly from the result of the attack roll. Nwod is good for crossing genera and it has smoother mechanics, but it's plot and world and everything falls short. It's faster, but it can be a lot deadlier. Who are the movers and shakers in any larger city in Vampire: the Requiem? Press question mark to learn the rest of the keyboard shortcuts. (cue somone on the internet to tell me I'm wrong). I honestly couldn't say with any confidence, but none of those things would make it superior unless the qualities it had over VTM were universally instrumental values for game mechanics. But that's just my taste. To use an MMORPG term, these games are more sandbox. In Masquerade, vampires don't recognize each other on sight; in Requiem, the Beast makes the presence of another vampire and his comparative Potency obvious without concealing arts. Is VTR simpler? The core differences between the games are primarily thematic in nature; in many ways, Requiem had been closer to Masquerade as it was originally conceived than Masquerade had become during its original thirteen-year run. Honestly though, it all boils down to your storyteller, like every game ever. Do I have to stop other application processes before receiving an offer? That's true of any system. Spot a possible improvement when reviewing a paper. easier? The two are essentially different settings with a lot of words in common (and some words in common that mean different things :( ). Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. It all to me depends on consequences. Generally speaking, the more damage a melee weapon has, the less Accuracy it has. It's easier to change the names of the players in metaplot than rebuild the wheel, if … Requiem is better for the personal horror aspect, what it is to be a vampire in it's everyday everynight life. How can I incorporate Koldunic Sorcery in Vampire: The Requiem? The only one that sucked was changeling. Requiem is you trying to throw your own underground party. Requiem is lighter and presumably quicker for new players. A community for fans of White Wolf's roleplaying games, notably the World of Darkness (Vampire: The Masquerade, Werewolf: The Apocalypse, Mage: The Ascension, etc. Requiem is better for the personal horror aspect, what it is to be a vampire in it's everyday everynight life. Requiem focuses much more closely on local action compared to Masquerade's global tone. Personally I think they screwed up vampires the most in owod, so I would use nwod mechanics with owod vampires. Affects melee damage. and a bit of reading. Does a Bugbear PC take damage when holding an enemy on the other side of a Wall of Fire with Grapple? MathJax reference. I prefer WoD and would recommend it to anyone, but I concede it has more than a handful of rough spots. I… A look at the Differences between Vampire: the Masquerade and Vampire: the Requiem February 8, 2007 I frequent the White Wolf forums and for a long time many people would troll the Vampire the Requiem forum about how little was changed from the old Vampire the Masquerade to the new Vampire the Requiem. It’s an objective fact. Maybe. A lot of what was added to 2nd Edition slowed down the game for us and went against what made the nWoD system so great. Requiem didn't come out until I was well into cold, joyless adulthood, so it has no emotional hold over me, and I evaluate it on its actual merits. Mechanically, I think there are really only three big differences. To start viewing messages, select the forum that you want to visit from the selection below. Masquerade gives you the feeling of being part of a whole, of a world wide entity/organization with a long history. After reading both this and the replies, I think that I can say that these really depend on the ST (and to some degree the player's desires). Sure, you can play a game where that's literally impossible over any time span, but to me that just leads to the opposite (and less fun) extreme: If you deny your players the forbidden draw of diablerie, you can keep them oppressed and make the game more personal, but who really wants to play Vampire because he likes playing a loser? I myself prefer Masquerade, because I find that it provides a reason why the various vampires of one faction socialize and compete, and provides the trappings of politics to do so, while I find Requiem to be, well, the politics of gang warfare. Why do electronics have to be off before engine startup/shut down on a Cessna 172? Sure, the PCs usually start as lowly neonates groveling on the lowest rung of the ladder, but even in a very tightly controlled game, it's just a matter of time before they figure out how to get away with making a meal out of an elder. PC ATX12VO (12V only) standard - Why does everybody say it has higher efficiency? What are the main differences between Vampire: The Requiem, Vampire 20th Anniversary, and Vampire 5th Edition? A lot of the joy in these games come from amassing power through politicking. It depends what you want to explore. It depends what you want to explore. How to reveal a time limit without videogaming it? They get more powerful with age thanks to Blood Potency, so lineage doesn't matter as much. Vampire: The Masquerade 5th Edition has since won the 2019 Origins Awards for Best RPG and Fan Favorite. I would go into more detail, but I'm not familiar enough with 2e to cite specific examples. There is no better one, because the themes of the two games are very different. Also available for Vampire: the Requiem 2nd Edition: ... (masquerade 20, werewolf 20 and now requiem 2nd edition) has come in with huge gouges and damage along the cover due to the shipping methods. Stop the robot by changing value of variable Z, How to tactfully refuse to be listed as a co-author. If the party can kill the bosses for example, then that means other people can kill them too. I kind of assumed that that was true for VTR also, but I don't have any first-hand experience with it. In Masquerade, bloodlines are rare and unusual offshoots of clans. [Games Anatomy] Veteran Of The Edition Wars - Vampire: the Masquerade vs. Vampire: the Requiem Edition warfare is a funny old beast. Many of the gripes and negative stigma around Requiem were from how awful 1st edition was. How can I improve the social / mental combat system in Vampire: Requiem? Can I use old Masquerade supplemental material in Vampire: the Requiem? In the first edition, it required the World of Darkness corebook for … In Masquerade, all vampires are descendants of the biblical Cain, and measure their vampiric power in the number of Generations that they are from him. This is very, very true. (In fact, there are hints in the clanbooks that suggest that all five clans are actually separate kinds of supernatural being with some common connections.). How well can you emulate one game with the other? Setting-wise they both have a lot to offer. In Requiem, the difficulty is always 8. How do the two games' rules stack up against each other and against earlier versions of Vampire? Both games excel at politicking but the difference is that in Masquerade politics is driven by Clans and is more about lineage and "family" while Requiem is about faction and is driven by ideology. The trick is, I don’t especially care. To learn more, see our tips on writing great answers. Requiem also had the Jyhad, it's just not called that. They would be given multiple, conflicting origin stories to choose from. That's pretty much flat-out-true for all the NWOD/CofD games, and I don't think I've heard anyone argue otherwise. You either succeed or you get an exceptional success. Thanks for contributing an answer to Role-playing Games Stack Exchange! Dramatic failures only occur when you are reduced to rolling a chance die (one die that only succeeds on a roll of 10) and it comes up a 1. In Requiem, the number can be more, and is uncertain. To add a touch of pedantry - Reckoning is not Vigil, either. It's the best of both worlds. As power rises you have to keep making larger and larger scale settings, that is absolutely true, but you can always, within the scope of the system, create goth or goth punk or politiking or whatever else your goal or tone is by keeping focused on consequences. All I know of Vampire: The Masquerade is pretty much from Bloodlines (damn fun game, I love it. 30:23. You may have to register before you can post: click the register link above to proceed. My Requiem games tend to be more focused on living as a vampire. As he sired Enoch, Irad and Zilah, they became the second generation and so on. Caine, as the first vampire, is the first generation, the original vampire. Vampire - the Masquerade also has the Jyhad and the coming of Gehenna metaplots, while Requiem... has no real universe-wide metaplot. Clan infrastructures like the Nosferatu's intelligence network just don't exist, and most vampires align themselves with philosophically like-minded covenants. ". [Requiem is] a gothic game of personal horror while Masquerade ... ended up being about blood-fueled super heroes. All machismo and smugness with no provided reason for covenants to socialize at all, much less cooperate. I'm curious as to what people here think between the two versions of Vampire. Vampire: The Masquerade – Bloodlines 2 is an upcoming action role-playing video game developed by Hardsuit Labs and published by Paradox Interactive.A sequel to Vampire: The Masquerade – Bloodlines (2004), the game is part of the World of Darkness series and based on the tabletop role-playing game Vampire: The Masquerade. rev 2021.1.15.38320, The best answers are voted up and rise to the top, Role-playing Games Stack Exchange works best with JavaScript enabled, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site, Learn more about Stack Overflow the company, Learn more about hiring developers or posting ads with us. Can there be democracy in a society that cannot count? Learn more >> What are the main factors to consider when a PC gains a major airport in V:tM? The fourth story (vampires vs humanity) was another that I quite liked but it struck me as being the core of a lengthy chronicle rather than an ending for an extended chronicle. Overview. Clan Malkavian for the win!) Has a state official ever been impeached twice? I get decent mileage out of this (available on DriveThruRPG!). New comments cannot be posted and votes cannot be cast, More posts from the WhiteWolfRPG community. Noun to describe a person who wants to please everybody, but sort of in an obsessed manner. (cue somone on the internet to tell me I'm wrong). Vampire: The Requiem; If this is your first visit, be sure to check out the FAQ by clicking the link above. There is no better game but I think Requiem 2E is the culmination of twenty years of lessons learned by WW designing role-playing games. Each is a different setting that will appeal to different people. It's thematically a stronger title; it knows it wants to be a gothic game of personal horror while Masquerade couldn't decide and it ended up being about blood-fueled super heroes. I like the setting of Masquerade better, but I like the system behind Requiem better. Requiem is also a much "dirtier" game than Masquerade; the glamour of the '90s (almost '80s) vampire world and its global conspiracies gives way to a grungier, more visceral modernity. The Storyteller has to declare bonuses or penalties (which grant or remove dice) prior to the roll. Mechanically, Requiem is superior. Which wire goes to which terminal on this single pole switch? What have you done with the games? Next is that botching (or "dramatic failure") just doesn't happen as often in the new World of Darkness system. Use Requiem. I know it's a bit reductive, but you could if you wanted do Blade/Underworld in Requiem and Ann Rice in Masquerade. Starter Kit: Vampire the Requiem [BUNDLE] This special bundle product contains the following titles. All responses must cite actual experience or reference others' experiences! Masquerade has a more well-defined setting, which makes it easier to drop your characters into the existing world. A relatively minor difference related to that is that success really isn't measured in degrees in the new system. However, I'd contend that even if they made major improvements, the system is still going to have enough material flaws that it would be impossible to say it's an objective improvement over WoD. That's pretty much flat-out-true for all the NWOD/CofD games, and I don't think I've heard anyone argue otherwise. How does one take advantage of unencrypted traffic? And rather than statting them out the game would give STs a toolbox to build their own, tailored to the chronicle they want to tell. The tabletop RPG, that is. Use MathJax to format equations. Although you could transplant the story from Masquerade and implant it in Requiem. Do you want a world spanning, high powered conspiracy thriller? What are the differences between Vampire: The Masquerade first and second edition? And why? In my opinion 2nd edition really picked up it's game. Strange Adventures 40,875 views. The game plunges players into the dark and gritty vampire underworld of modern-day L.A. as a creature of the night. We went to Requiem 2nd Edition when it came out (Blood and Smoke), but we've since gone back to 1st Edition for all of our CoD games. Every Childe is one generation higher than his/her Sire.There have been a total of 15 generations of vampires, with the 14th and 15th being considered cursed, almost all of them being Thin Bloods. Stack Exchange network consists of 176 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. Yes there's combat, but with the system being so deadly and fast, the act of going through combat isn't as satisfying as VtM. The way they altered Predator's Taint into Predatory Aura was great. Why are tuning pegs (aka machine heads) different on different types of guitars? Re: Requiem vs Masquerade: 5 years later. In Requiem, the Potency of a vampire's Blood is something they can raise with experience, and each clan has its own origin story. The only one that's good is changeling. For the money I'm paying I'd like to think it's get things in the … And as I'm thinking about it now, I'm kind of fine with that. It was first released in August 2004, together with the core rule book for the World of Darkness. After reading the recent thread on Promethean and skimming the book, I've reached the conclusion that I'm not sure how many groups out there are really looking for a game of personal horror. Definitely personal preference. For Vampire: The Masquerade - Bloodlines on the PC, a GameFAQs message board topic titled "So what's the deal with werewolves? Ehhhhh, I'd say it's personal preference. If VTR turned the players' power and agency down so much that there is no longer a superhuman feeling to being undead, I think that may be an even stronger mark against it than any others I know of. The Masquerade is one of the most important and disputed Traditions among the laws of the Kindred. Vampire: The Requiem is a role-playing game published by White Wolf, set in the Chronicles of Darkness (New World of Darkness) setting, and the successor to the Vampire: The Masquerade line. Don't really know anything about Requiem. Making statements based on opinion; back them up with references or personal experience. It turns them into gods. We think 1st Edition Storyteller is a system that is functional and doesn't get in the way. I find Requiem to be infinitely easier to learn and run, though, due to its toolbox nature and lack of metaplot. I have set most of the campaigns in the 90s to capitalize on the feel in the books. I'm a CoD guy, but I always like (old) World of Darkness factions to exists in CoD games as Z-Splats - Bloodlines, Lodges, etc. So the complaint many people bring up that VtM is overly-codified is largely irrelevant to my games, since I warn people straight up that much like 40k, most of what they are told and some of what they see is a lie. Vampire®: The Masquerade-Bloodlines™ delivers a new type of RPG experience-one that blends all the core elements of a traditional RPG with the graphical richness, immediacy and brutal combat of a first-person action game. Exactly what others have said, personal preference. After a large outcry over just a small preview from the V5 book, many fans have been wondering just what the rest of the book looks like. We wouldn't know how many there were of if they ever existed. If you never played Masquerade as anything but a city game, I don't think you'd find it much different. You are a vampire, struggling for survival, supremacy, and your own fading humanity - afraid of what you are capable of, and fearful of the inhuman conspiracies that surround you. Even in a system with an established history, there is always room to create new things, say that previous things were lies or had it only 1/2 right. I prefer Requiem's more focused storytelling. Asking for help, clarification, or responding to other answers. Dark Ages armor requires strength; modern does not. In Masquerade, the dice pool to activate a discipline was formed from a combined Attribute and Ability. In terms of the story, the Masquerade setting is gone. In VTM the players have the ability to seize the reins of the machine and direct their fates (for better or worse). Do you want a personally tailored horror experience? First is that spending a point of Willpower in Requiem grants you three extra dice on the roll rather than an automatic success, which is a very big deal. Although if you're into world building and telling your own stories Requiem, again is the way to go. Vampire: The Requiem is a role-playing game published by White Wolf, Inc. for the Chronicles of Darkness setting, and the successor to the Vampire: The Masquerade line. (And please, don't use "Vampire: the Requiem is still supported by WW" as a argument.). They would be optional, something STs would be free to include or ignore. Also, all of the sourcebooks are written for use with the VtR book and only the VtR book, meaning you don't see a reference to the Whatcadingy bloodline in a book and have to chase it down through three other books to know what … When I first read this my knee-jerk reaction was to instinctively get defensive, but the more I think about it the more I feel like that's not really the worst way to put it. What are the major differences between Vampire: the Requiem and Vampire: the Masquerade? I run a VtM game and a CoD and love both systems. A lot of katanas and trench coats. Once the game makes that tonal shift--from being oppressed to being oppressors, which happens inevitably in any game in which the players are allowed to advance--it's a short step from there to noming the bosses and jumping onto the exponential curve of lower generation power. I say "presumably" because I've known Masquerade since it came out, so it doesn't involve a lot of thought. I'm actually using that guide to run my Masquerade game using Requiem's rules.